And when it comes to hordes of enemies with plentiful AOE attacks, the more nuanced commands of rolling and blocking only slow gameplay down. Having access to six weapons to switch between at will and target enemy weaknesses is unique and makes Snack World distinct, but the simplistic battle system makes the art of weapon juggling feel mundane - no matter what differences exist between the weapons, such as the sweeping arcs of the axe or the jabs of the spear, all you do is mash Y until X is ready. While it’s nice to believe that additional actions such as roll dodges and blocking add depth to the gameplay, it’s in truth bitterly repetitive, focusing on mashing Y until the X-button special attack becomes available. For the most basic mechanics, you have simple attacks on the Y button, a special attack on X that charges over time, and a super that can be used after filling a gauge by landing enough hits. Players can equip up to six weapons and two consumables - collectively called “jaras” - to bring with them into their accepted quest. Snack World is a dungeon crawler RPG with a real-time action battle system. While there’s definitely plenty of whimsy, the charm is hampered by hefty amounts of randomness. It no doubt leads one to wonder if Snack World: The Dungeon Crawl - Gold cuts the mustard not only in general, but as Level-5’s newest entrée. With such beloved entries on their menu as the delightful Professor Layton and the magical Ni no Kuni, they’ve certainly solidified themselves as masters of crafting endearing worlds and charming characters. When I think of Level-5, I think of charm and whimsy.
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